Post by TNA Management on Sept 22, 2007 1:41:36 GMT -5
Confirmed Information:
STYLE: 1-4 Players Fighting; Realistic Arcade
Publisher/Developer: Midway
Consoles: Playstation 3; Xbox 360; Wii; Playstation 2
Release: Quarter 2; Spring 2008
Features:
*Character Creation Mode will have big part in game
*Unreal Game Engine
*Arcade Style Fighting/Wrestling Game
*Samoa Joe and AJ Styles are serving as consultants
Roster
AJ Styles
Samoa Joe
Christian Cage
Kurt Angle
Jeff Jarrett
Sting
Christopher Daniels
Rhino
Locales:
iMPACT! Zone
England
Japan
Match Types
Single
Tag Team
Fatal Four-Way
Ultimate X
King of the Mountain
News Updates:
*December 2006: Spike TV’s VGA debut the clip for TNA iMPACT!
*Information and Screenshots are released in October 2007’s edition of Gaminformer Magazine
*Midway will be premiering the game during Bound For Glory weekend in October.
SPECULATION:
*On Monday Night Mayhem Senshi said he would be doing voice over work. One could speculate that Senshi would be in the game.
*With the Canadian Destroyer in the game does that mean Petey Williams will be included.
*Bill Banks said on the TNA Website that there were rumors that the Six Sides of Steel Match would be included in the game.
*Other matches that are all but confirmed are: Three-Way, and Handicap Matches
*It appears that most of the visuals from the attires to the look of the iMPACT! Zone are from around Fall of 2006. Could this remain like this?
*Christian Cage looks to be sweating in one of the screenshots. Does this mean stamina will be included?
*Senshi recently conducted an interview where he stated he was working on Mo Cap and Voice Over work. Will voice-overs be included in the game?
*In a conference call, AJ Styles said the game will feature both the Canadian Destroyer and No Mercy Style Gameplay
*The LoCash Cowboys, who performed for TNA at Slammiversary recently said on their website that their song “Boom Boom” would be featured in the game.
*Wrestler scans took place in October 2006 and February 2007
*Midway recorded chants from the audience in the iMPACT! Zone
PLAYSTATION 3/ XBOX 360/ Wii/ PLAYSTATION 2
TNA Impact
Style: 1 to 4-Player Fighting Game (Online TBA)
Publisher: Midway Developer: Midway
Release: 2008
And in the sixth corner!!!
Spike TV’s TNA Wrestling league is really starting to take off, so we’[re not surprised that it’s getting its own game. The league’s most distinguishing feature is its six-sided ring, which helps speed up the action. “More ropes and turnbuckles equal more angles in which to Irish-whip someone. Also, it means the ropes are much tighter so guys can walk on the ropes and do lots of cool spring moves off them. The six-sided ring gives us a lot of flexibility to get exciting moves into the game”, Midway’s LA Studios head Scot Lane tells us. “TNA is more acrobatic than any league I have seen. These guys are true athletes.”
The team at Midway has been fortunate enough to get direct input from actual TNA stars. “We have met with a lot of wrestlers, but Samoa Joe and AJ Styles have been in on the most meetings,” says Lane. “These guys are gamers so they really understand games and they know what the real fanbase wants to see in a game. They have contributed in many area- the nuances between U.S., Japan, Europe, and the pacing of the game, the moves they think will translate well to video games, controls, and a lot more. They have also been in many mo-cap sessions as have several other TNA wrestlers.”
But all this wrestler support won’t mean anything if the game doesn’t have great gameplay. Lane knows this too: “Our primary focus is on gameplay and our goal is to have the smoothest, most responsive in the genre. We are running at 60 fps and the game already feels great. We have two of the best combat guys in the business, Mark Turmell and Sal DiVita. These guys love wrestling.” This team has some arcade roots, but that doesn’t mean TNA will feel exactly like an arcade game. Lane was quick to add that they are working hard to make this game tailored specifically for next-gen consoles. “Mark and Sal bring an attention to detail and a focus on ‘feel’ that has remnants of the arcade days with a modern edge. They really focus on moment to moment gameplay and subtleties of combat.”
The crowd and character creation system are important to any wrestling game, and TNA doesn’t look to disappoint in either avenue. The team isn’t eager to give away too many details about the character creation yet, other than to say it will be a big feature when the game is done. As for the other element, Lane adds, “We have put a lot of work into our crowd. Our goal is to create an environment-including crowd that feels like TNA. We are focusing on making the crowds distinctive when you are in Japan, England or any of the different arenas.”
Lane is also pretty exited about seeing one of his favorite match types from the show, Ultimate X, playable in the game. “Basically there are ropes around 15 feet above the ring with a belt hanging in the middle. The first guy to climb up and get the belt wins, but it is nowhere as easy as it sounds. I’ve seen thee guys fall and land on their back, it looks real painful.” But it sounds fun. Only you’ll have to wait until next year to play Ultimate X or any of the game’s other match types like King of the Mountain, tag team, and fatal four-way. Better start practicing on your brother.
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VIDEOS
www.youtube.com/watch?v=r-0OO5AabI8
Updates will be posted when I receive them